Posts Tagged ‘post audio’
Thursday, July 29th, 2010
This post is going to focus on the building blocks of a sound design job; not the most fun part but its gotta be done to keep the project organized and on track. So you get the phone call and MondoGameCo wants you to bid on their new project. Problem is, MondoGameCo is kind of new to the whole outsourcing thing and they not only don’t have an asset list and brief for you but they all use their own internal tech speak to describe to you what they need. How do you turn that meeting into a coordinated and concise estimate? Easy; listen, take notes and ask questions. Can MondoGameCo show you a working version? If so, have them walk you through it and every time they use their internal language to describe an event ask them to explain the meaning in laymen’s terms (it won’t take long before you are speaking their language). Next thing we do is develop an asset list with the client; time to break out the spreadsheet and get busy. We recommend Numbers which is part of Apple’s iWork package. It can open and save as Excel spreadsheets, it’s WAY easier to use and it’s so much cheaper it’s criminal (when I wrote this, MS Office Home 2010 was $125 for a single license on Amazon, iWork was $33, you do the math). We start with 3 or 4 columns, we’re going to refine this later anyhow. As we’re going through the game we ask questions about the action and make suggestions as to the effective use of sounds. Everything gets put on the spreadsheet which we use like an outline: column A is the title of the sound, column B is the description and column C is where we put our notes about that sound. It’s really quite simple and once you’ve taken the time to build this initial spreadsheet the rest of the organization is a piece of cake. Use this initial asset list to create your estimate and do a “save as” once your numbers are in. If you need to track the progress of the job across all designers just create a column for each and have them update at a specified time. Keep your client updated by creating a version for them that you can email over once a week. See, spreadsheets aren’t just the territory of accountants and lawyers, they can be a handy tool for us creative types too. Just leave the tie at home.
Tags: audio post, game sound, post audio, sound design
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Wednesday, July 21st, 2010
New website, new work, new blog. In the past few months we’ve been awarded several interactive game titles, been featured in the advertising for our favorite software, Steinberg’s Nuendo 5 and created the soundtrack for (and played major roles in) Shmitty, McFunkle and Stump, a cartoon short currently airing on Comedy Central late night. We’ve even started creating our own sound effects library. So we thought, hey, some of this stuff might be interesting to our clients and friends, let’s blog about it! In this space we’ll try to regularly update you on what we’re doing, how we’re doing it and the tools we use to create sonic landscapes for all the crazy projects we’re involved in. We’ll even try our hand at posting videos so you can literally see what we’re doing. Thanks for reading, more to come!
Tags: Film, post audio, sound design
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